Mario Kart Wii: Custom Community

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 Custom Track ideas

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Posts : 273
Join date : 2010-09-24

PostSubject: Re: Custom Track ideas   Wed Jan 05, 2011 12:43 pm

Crappy as hell?! WTF!? Why do you say that!

Last edited by igorseabra4 on Wed Jan 05, 2011 2:50 pm; edited 1 time in total
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Posts : 650
Join date : 2010-07-08
Age : 21
Location : Germany, Baden W├╝rttemberg

PostSubject: Re: Custom Track ideas   Wed Jan 05, 2011 1:46 pm

LemmTK wrote:
GCN Wario Colluseum(Some 1 already made it but it looks as crappy as hell)
First read the video description before you say that a track is bad.

Twisted Evil Pati Twisted Evil

I\'m 4TLPati visit my youtube:

My Friendcodes:

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Posts : 2030
Join date : 2010-07-06
Age : 25
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Custom Track ideas   Fri Jan 07, 2011 7:31 pm

Though there will be hours of hex editing to make a BRRES, it will be merely NOTHING when compared to making a program with a hex editor. Some programs take MONTHS just to be released.
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Join date : 2011-02-12

PostSubject: Re: Custom Track ideas   Sat Feb 12, 2011 9:36 pm


New Idea Very Happy

Invasion Pathway:

You start about 10 seconds away from a castle with 3 paths!

You have 3 ways to go, and thwomps guard every one! The first path will be 2nd fastest on the first lap, longest on 2nd lap and fastest in last lap, but the track is kinda like incendia castle by MrBean35000vr because the paths move

But back to the idea, ok so the first path in the first lap brings you to thwomps castle, with an edited thwomp with is 3x the size of a normal one (optional) and the Thowms move and fall every 5 seconds! Also theres 2 trap doors on sides (no there not a shortcut, you will FALL) but you have to run through the door by the king thwomp (3x size one) and then you will meet with the other paths and then its just 2 sharp turns to the finish line and you go to the castle

in the second lap for the 1st path, theres MORE thwomps 3rdlap, you guessed it NO THWOMPS
I dont care what the last to paths are :/
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