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 Daisy's Palace

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Vulcanus2

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Posts : 182
Join date : 2010-09-04
Age : 23
Location : The Netherlands

PostSubject: Daisy's Palace   Mon Jan 24, 2011 4:04 pm

My new custom track called Daisy's Palace (at first Daisy's Castle), the release will be tomorrow, if everything goes right.

On beans chat I've said already many things about it. I'm sure you guys will like it.
On the chat I said 58 seconds was a noob time, but after it I decided to make the track a bit larger (to make the tower area a bit easier for karts), I wonder if that time is possible in all 3 laps now, but I'm sure a 58 seconds flap is possible. My personal record on a beta version (yes after the scale) was 2:59,050. And I don't think that's a bad time.

So this is again a track with 1 minute lap times.

Description of the track:

You start on a long curve to the right, there are 2 goomba on it, when you reach a tower, the road starts to turn left, after the tower there is a chain chomp (it's aggressive in VS mode, but in TT it leaves you alone, it only blocks the possible shortcut) on your left, the road starts to turn even more to the left, you'll also see another goomba. Than you enter the palace, the corridor first slightly turns left, than sharper, and after it 90 degrees to the right. there is a boost pad and you'll enter a big room, on your right are some special itemboxes, (the first ones give a mushroom, 2nd a star, and the last tripple mushrooms).
Go straigt to enter the tower, and go up, once you are up, jump out of the tower.
You are outside again, now you'll drive to a cliff. The cliff has many turns, and some trickable roots, in the air you'll see some branches and a lot of leaves. The cliff splits at some point, one is a heavy offroad going straight to the start, the other goes right, and there are some boost pads on it (normal route). The offroad area is easy to see, but there are no itemboxes to find. (going offroad withhout a mushroom is slower than the normal route unless you are using a bike or kart with high offroad abilities).

(maybe a challenge for the magikruiser, as it can take 2 shortcuts)

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Delfino Island RC2.1 is released
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Vulcanus2

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PostSubject: Re: Daisy's Palace   Mon Jan 24, 2011 4:42 pm








some screens of the beta version

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Vulcanus2

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PostSubject: Re: Daisy's Palace   Tue Jan 25, 2011 4:45 pm


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Delfino Island RC2.1 is released
My FC (CT's): 0818-7696-9127


Last edited by Vulcanus2 on Wed Jan 26, 2011 5:25 pm; edited 2 times in total (Reason for editing : RC1 release vid, instead of preview TT)
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ALPHAMARIOX

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Age : 24
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Daisy's Palace   Wed Jan 26, 2011 3:43 pm

That looks awesome (I bet someone could get near 02:30.xxx with the Spear/Torpedo)
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4TLPati
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PostSubject: Re: Daisy's Palace   Wed Jan 26, 2011 3:47 pm

I can't wait for RC2. (yes I saw RC1) Very Happy

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Vulcanus2

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PostSubject: Re: Daisy's Palace   Wed Jan 26, 2011 5:28 pm

I don't think a good time with torpedo/spear is possible (think of the sharp turns, tower, and the one in the cliff)
2:30 doesn't look possible either, my time wasn't really bad, ok it had some fails, but 56 seconds of a lap is the limit I think (if you use 1 shroom)

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ALPHAMARIOX

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PostSubject: Re: Daisy's Palace   Wed Jan 26, 2011 8:01 pm

Unless you're even more pro then Spear.
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Johnny

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PostSubject: Re: Daisy's Palace   Thu Jan 27, 2011 4:32 pm

Nice! I think this might make it into the CTGP! :O

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Vulcanus2

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PostSubject: Re: Daisy's Palace   Thu Mar 10, 2011 6:06 pm

It did Razz

btw, I released RC2 of this today:


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PostSubject: Re: Daisy's Palace   Fri Mar 11, 2011 4:44 am

Wow good job Very Happy

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ALPHAMARIOX

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PostSubject: Re: Daisy's Palace   Fri Mar 11, 2011 6:36 am

Excellent work, Vulcanus23!
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